So, to reiterate; my first attempt at sculpting mountains did not go so well. I was using cold porcelain, a home made air dry clay that is very cheap and easy to work with, over a wooden armature. The results looked, well... breast-like. Not at all what I was going for. I needed a new technique for sculpting mountains. I searched around on YouTube for some instructional videos and found some that used a hot wire knife to carve polystyrene foam. I had to improvise a hot wire tool of my own by taking the soldering tip out of my old soldering gun and replacing it with some stiff, but flexible, crafting wire.
Sanguine Gorge, I gave each mountain a coat of watered down white glue as a sealer. In the pic you can see them drying. I stuck steak knives through the bases to hold them while I was brushing on the glue. The ones that are shown wedged together have been specially carved to fit close to one another. I glued them together, and also pinned them together by running a bamboo skewer through them, near the base.
Sanguine Gorge, I found out that this was insufficient. I must have missed some spots, because when I gave them a shot of spray primer, they started to melt in small spots. So, I mixed up some full strength glue with some black tempura paint and gave them a couple heavy coats of that. That did the trick- once I caught all the pin holes.
So there are the five basic terrain types, and the "dessert". There is one more tile-like piece left to make. The ports. But I will include them in part 7, along with the player pieces.
Cultists of R'lyeh pt.1- the Desolate Waste
Cultists of R'lyeh pt.2- the Pits of Despair
Cultists of R'lyeh pt.3- the Ravenous Cavern
Cultists of R'lyeh pt.4- the Cyclopean Ruins
Cultists of R'lyeh pt.5- the Sanguine Gorge
Cultists of R'lyeh pt.6- the Mountains of Madness
Cultists of R'lyeh pt.7- the Game Pieces, Portals, et Fini
The Soul Stone - The talented James Ewing brings us the Soul Stone, an occult artifact owned by his ancestor Victor Ewing. It's just one part of a multi-media project that...
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