Sunday, August 18, 2013

Cultists of R'lyeh pt.7 - the Game Pieces, Portals, et Fini

Before we get to the game pieces, like the houses and roads, we have one more board piece to look at. Though not exactly a terrain tile, the island of Catan is surrounded by various ports where one can trade commodities. Likewise, the island of R'lyeh is surrounded by portals where one can transform one commodity into another.

The portals were a challenge in that there are a lot of them, all with the same design, which in my mind instantly said silicone mold and casting resin. I designed the portal to look like a stone ring surrounded by symbols, kind of reminiscent of a Stargate. I sculpted the original out of Sculpey. I rolled a large piece of Sculpey into a long snake, connected the ends into a ring and then flattened the top of the ring with a rolling pin. Then I sliced the flattened ring with a razor blade to make it look like there were a number of carved stones laid out in a circle. I used a screw driver and a bamboo skewer as tools to carve glyphs into the tops of each segment. I made a few random gouges in the clay with a razor to make the stones look cracked and worn. After it was baked, I mounted it to a piece of hardboard and sealed it with spray paint.
Then I used silicon RTV rubber to make a mold of the original. The first casting I made was a solid piece of urethane resin plastic. Once I saw how much resin it took, I started to panic. I had to cast nine of these things, and because they were pretty big (about six inches across) they took a lot of resin. Fortunately, I am a cheap bastard, and I know a lot of tricks to make resin stretch. First, I used a lot of filler. Normally I use powdered talc as a filler. This does weaken the plastic somewhat, but these were not load bearing pieces. Another cost saving measure is to do a slush cast. This builds up the piece in layers and makes the final piece hollow. It took about five or six times longer to finish these pieces than it would have, but I did save a lot of resin by adding a little resin at a time, brushing it around to coat the mold surface, waiting for it to dry, then repeating until I had a sufficient thickness built up to demold the piece. The last cost saving measure I took was to add play sand as an additional filler material on the inner slush castings (but not the initial coat, or it would have shown on the surface of the finished piece). This added a lot of bulk to each coat of resin. The biggest down sides to doing a slush casting, was the amount of extra time it took, and the final piece had no underside (it was a one piece mold) so there was no surface to apply the glue for fastening it down to the wooden base. I had to add a strong glue in a heavy bead along the inside bottom edge of the casting with the expectation that the glue would sag downward and touch the wooden base.
The wooden bases were cut on a band saw from the same MDF as the terrain tiles. I made them a different shape and slightly smaller, to differentiate them. Before gluing the resin rings down to the wooden bases, I painted the base where the inside of the ring would be. Each color represented a different commodity that could be traded at that portal, with white being a generic portal where all commodities could be traded. The colors corresponded with the colors of the terrain tiles.
Each portal was primed with black spray paint, sponge stippled, and dry brushed with grey acrylic paint. The stones were given a florescent red inlay in their glyphs. I was pretty rushed by the time I got to the portals, so my standard of quality began slipping. I only had a day or two left to finish the project. And I still had player pieces and game cards to make.

 The player pieces were problematic on a number of fronts. Again, I had to make a lot of them fairly quickly, so they had to be simple and cheap. I went through several design ideas before settling on one that would fit all my needs as well as my budgetary and time constraints. I had it in my head that I wanted to use the little plastic Cthulhu idols in the "Bag of Cthulhu" that I love so much. But scale was a concern. I needed to somehow make the small ones bigger, or the big ones smaller. I decided to put the smaller ones on a pedestal made from sliced pvc pipe to create "shrines" that would serve to replace the cities of Catan. I Also used pvc pipe slices to make the "altars" that would be analogous to the settlements in Catan.
Since pvc pipe is hollow, I needed to make it have a solid flat surface, so I poured a little plastic resin into each of the slices. I made sure to do this on a piece of hardboard covered with vinyl contact paper, as vinyl seems to be the one thing plastic resin won't stick to. Once dry, I just flipped them over, trimmed off any flash, and had a nice neat little altar top, ready for paint.
For the bases of the plastic Cthulhus I used a slightly smaller diameter pvc pipe and made thinner slices.
 Then I glued the small plastic idols on top of their bases, and they too were ready for paint.
For simplicity and time concerns, I used straight cut slices of MDF to serve as roads (or rather "tunnels" in my game variant vernacular").

Painting the pieces was also problematic. The raw MDF wanted to soak up the paint like a sponge. It was hard to get a finish that didn't look like spray painted MDF. If I had more time, I could have employed some sort of sealer, I suppose. The color scheme was a challenge as well. I needed to use colors that differed from those of the color coded terrain tiles. I had already used most of the useful primary colors for those, so I decided to go with metallic colors for the game pieces. Only one problem. There are four player sets and only three easily differentiated metallic colors- silver, gold and copper. For the third one, I chose a metallic cobalt blue (largely because I hadn't used blue yet, and I happened to have some metallic blue spray paint). Even still, since the player pieces didn't have any florescence to them, it would be hard to see them in the odd lighting of our game room. The gold and the copper ended up looking too much alike, so I had to change to a darker color of copper. I also added some verdigris patina to the edges of the copper to further differentiate it. The blue was rather dark, and I was afraid it would be lost entirely in the predominantly red lighting of our room, so I dry brushed the blue pieces with a little white, which would glow purple in the black lights.

I got the pieces to be easily differentiated from one another in normal lighting, though I didn't like the way they looked. They were blocky and poorly painted, at least compared to the terrain tiles. Once I got them into the red and UV lighting of the Rogue Cthulhu game room, they were a complete mess. They were hard to see, and difficult to tell apart. I had to put up a small white light above the game board just to make it playable. I didn't even take any final pics of the completed pieces, as they frankly didn't look worth the time to photograph. The pic above of them on the painting table is pretty much how they look, at least the gold ones. Clearly, the game pieces need to be overhauled before next year.


So, since you have all been so patient following along on this rather lengthy build, I decided to put the final wrap-up pics here instead of making them another post. Here are the game terrain tiles, sans portals, all laid out on the floor.
And here they are with portals. The portals are not properly arranged in these pics, as I was in a hurry, and didn't really know how to arrange them yet (I had only played the game twice by this point and in Catan, the ports are pre-fixed in position and do not need to be placed).
And here are a few pics of the game being played for the first time at Origins 2013.

 Thanks for following along. This was a fun and ambitious build for me. More than once I thought I had bitten off more than I could chew, but I'm glad that I pushed myself to finish it. It was a very rewarding experience and I am very proud of the final product.

See also:
Cultists of R'lyeh pt.1- the Desolate Waste
Cultists of R'lyeh pt.2- the Pits of Despair
Cultists of R'lyeh pt.3- the Ravenous Cavern
Cultists of R'lyeh pt.4- the Cyclopean Ruins
Cultists of R'lyeh pt.5- the Sanguine Gorge
Cultists of R'lyeh pt.6- the Mountains of Madness
Cultists of R'lyeh pt.7- the Game Pieces, Portals, et Fini
Cultists of R'lyeh - After four years of wear and tear





Saturday, August 10, 2013

Cultists of R'lyeh pt.6 - the Mountains of Madness

So, to reiterate; my first attempt at sculpting mountains did not go so well. I was using cold porcelain, a home made air dry clay that is very cheap and easy to work with, over a wooden armature. The results looked, well... breast-like. Not at all what I was going for. I needed a new technique for sculpting mountains. I searched around on YouTube for some instructional videos and found some that used a hot wire knife to carve polystyrene foam. I had to improvise a hot wire tool of my own by taking the soldering tip out of my old soldering gun and replacing it with some stiff, but flexible, crafting wire.
The results were not quite as good as I would expect from a commercially produced tool, but they would certainly serve for my purposes. I broke some pieces of white polystyrene foam into chunks and glued them together in a stack, with a wide base, and getting slightly smaller as I went. Most were three layers of 2" foam. I only needed to put a dollop of glue in the center between each layer. Since I wouldn't be carving through the center, the glue would not interfere with the sculpt. As the hot wire cuts, it seals the edge so the outer skin will become fused anyway.
I started by basically carving downward from the peak and getting the very rough stack of blocks into a more conical, or pyramidal, shape. I knew I would need some practice to get the look I wanted, so I made about three times the number of block stacks that I would eventually need. Hey, styrofoam is cheap, and this was recycled packing material. I wanted crazy looking twisted angular crags, so I let the wire cut deep crevices and sharp chunks out of the blocks. After making about six or eight of them, I started getting ones I really liked. When it came time to glue them to the hexagonal bases, I just picked the ones that looked best together, and through the rest away.
Before gluing them down, however, I needed to seal them first. As with the Sanguine Gorge, I gave each mountain a coat of watered down white glue as a sealer. In the pic you can see them drying. I stuck steak knives through the bases to hold them while I was brushing on the glue. The ones that are shown wedged together have been specially carved to fit close to one another. I glued them together, and also pinned them together by running a bamboo skewer through them, near the base.
Then I glued them in place on the wooden hexagonal bases, and gave them two more coats of watered down glue as a sealer. As with the Sanguine Gorge, I found out that this was insufficient. I must have missed some spots, because when I gave them a shot of spray primer, they started to melt in small spots. So, I mixed up some full strength glue with some black tempura paint and gave them a couple heavy coats of that. That did the trick- once I caught all the pin holes.
I had a little trouble deciding what color to paint the mountains. At first I wanted them to be blue, but then I decided on purple instead. I used the same sea sponge stippling technique that I used on all the other tiles, for a consistent look. I used four shades of purple acrylic paint in layers, applying the paint heavier on the edges of the tile, and lighter towards the center. I also used a little bit of brown and grey, mostly on the mountains themselves, to convey the look of stone and dirt. Although they are a cartoonish color, I wanted them to look somewhat realistic. I let a lot of the black primer show through on the mountains themselves, and used more dry brushing than stippling on them. Again, the top shade of purple was UV reactive, so that it would "pop" in our room lighting.
The finishing touch on the mountains was a dry brush of some white along the tops of the peaks to simulate snow.
These are my favorite tiles in the game. I love the way they turned out, and I enjoyed making them. I hated to throw away the unused foam sculpts. Some of them looked pretty good. But I knew I was not going to use them for anything, at least not in the foreseeable future.

So there are the five basic terrain types, and the "dessert". There is one more tile-like piece left to make. The ports. But I will include them in part 7, along with the player pieces.

See also:
Cultists of R'lyeh pt.1- the Desolate Waste
Cultists of R'lyeh pt.2- the Pits of Despair
Cultists of R'lyeh pt.3- the Ravenous Cavern
Cultists of R'lyeh pt.4- the Cyclopean Ruins
Cultists of R'lyeh pt.5- the Sanguine Gorge
Cultists of R'lyeh pt.6- the Mountains of Madness
Cultists of R'lyeh pt.7- the Game Pieces, Portals, et Fini
Cultists of R'lyeh - After four years of wear and tear

Sunday, August 4, 2013

Cultists of R'lyeh pt.5 - the Sanguine Gorge

So, when the Mountains of Madness cold porcelain sculpt didn't go as planned, I decided I needed a new sculpting technique. I watched several YouTube videos on sculpting mountains and came across several that used a hot wire knife for carving polystyrene foam. Of course, I did not have a hot wire knife, but I did have some polystyrene foam. And, I'm pretty good at improvising tools.

I dug out my old electric soldering gun and some craft wire. I removed the soldering tip and cut a length of craft wire (about 10 inches or so) and fixed the ends of the wire into the sockets where the soldering tip screws in. Then I did a few tests to see if it was going to work.
It did work. Maybe not as good as the commercially available ones, but well enough for my purposes. It didn't seem like it got quite hot enough to cut cleanly, but it wasn't too bad. Before tackling the mountains though, I decided I needed a little practice with the tool, so I decided to work on another tile, the Sanguine Gorge. The Sanguine Gorge actually started off as a mesa, or plateau (as in, the Plateau of Leng).
It wasn't until I saw one of the foam wire cutter video tutorials on carving foam terrain that I thought of making a canyon that ran down the middle of it. It just looked so easy in the video. I bent the wire to an irregular shape and ran it in an organic path down the middle of the mesa, almost touching the tile beneath at the deepest point.
Then just remove the center section, and voila.
It really was as easy as the video made it look! Actually, the whole foam carving process was pretty darn easy. And clean too! No messy white balls everywhere, no tiny chunks of foam. Well, maybe a few tiny chinks of foam, but not the really tiny chunks, like you get by sanding or carving with a knife or rasp. And it really was easy to get nice organic shapes and lines. This is quickly becoming my favorite technique for carving terrain features. I'm sure it's not the best suited technique for every type of sculpture, but for things like this, it's tits.
 Polystyrene foam, however, is hard to paint. Water based paints, like acrylic tend to bead up on its surface, and spray paints will dissolve the foam.  It needs to be sealed first. I still had my cheap PVA glue that I used for my cold porcelain sitting out, so I thinned it down a little with some water and gave it a brush coat with that to act as a sealer. Actually, I gave it three brush coats of thinned PVA to act as a sealer. Here they are sitting on my dirty stove top, drying. I also used the PVA to glue the foam to the MDF tile.
 And wouldn't you know it, that wasn't enough! The first piece I tried to paint with a spray primer, the foam started to dissolve in tiny spots. I was sure I didn't miss any spots. Well, pretty sure. It is hard to see white glue on white foam, but three coats? Before spray priming any more of them, I decided to give them all one more good coat of PVA sealer. This time I didn't thin it with water, and I did add some black tempura paint to the PVA. That made it a lot easier to see if I missed any spots, and the tempura paint would act as its own primer base coat (but I sprayed them with primer afterwards anyway).
After flat black primer, the cavern was sponge stippled and dry brushed with four shades of red acrylic paint. The top layer was a florescent red that would react in the UV of the Rogue Cthulhu room. In these pictures, it looks like just one shade of red painted over black. It person, there is more depth to the color than the pictures show. I don't think I mentioned it on the other tile posts, but all of the tiles also got a top coat of matte sealer after they were painted.
These tiles, and the mountains, were super easy to make. The clay was fun, but these were a real pleasure. And super fast too. It seemed like it was over before it started. Had I done these in clay, I never would have been able to get such great organic shapes with my manual sculpting abilities.

See also:
Cultists of R'lyeh pt.1- the Desolate Waste
Cultists of R'lyeh pt.2- the Pits of Despair
Cultists of R'lyeh pt.3- the Ravenous Cavern
Cultists of R'lyeh pt.4- the Cyclopean Ruins
Cultists of R'lyeh pt.5- the Sanguine Gorge
Cultists of R'lyeh pt.6- the Mountains of Madness
Cultists of R'lyeh pt.7- the Game Pieces, Portals, et Fini
Cultists of R'lyeh - After four years of wear and tear

Sunday, July 28, 2013

Cultists of R'lyeh pt.4 - the Cyclopean Ruins

The last of the terrain tiles to use the cold porcelain was the Cyclopean Ruins. I wanted something Stonehenge-like, maybe with some oddly shaped pillars. Maybe some broken walls coming together at odd angles. What I ended up with was five stone monoliths, with engravings, in a circle.
I originally glued these five MDF stumps to the hexagonal base to serve as armatures for my Mountains of Madness, which I was also going to sculpt out of cold porcelain. But my first attempt at sculpting the mountains was a disaster. It was clear that I had to go a different rout with that one, so I set those tiles aside for later. Later eventually came, and I recycled the armatures for my mountains into the monoliths for my Cyclopean Ruins.
The actually sculpting of the monoliths was harder than it should have been, because the posts were already glued down, and didn't leave much room for my hands to work. I wrapped flattened out sheets of clay around the posts and squared them off so that they looked more like Stonehenge monoliths and less like termite mounds. Then I carved a few cracks into the surface with a sharp point. Then I went about the laborious task of carving glyphs into the clay on each side of each pillar. For that I used a bamboo skewer. I also added a little clay to the base to give the ground some texture.
The color scheme for the Cyclopean ruins was going to be green. So, after a primer coat of flat black, I layered four different shades of green on the tile. Heavy coverage at the edge, and less towards the middle, just like the other tiles. The top coat was a florescent green that would react in the UV of our room. I also used some grey and a touch of green, both dry brushed, on the monoliths themselves, to make them look like weathered stone. The most difficult and time consuming part of the painting were the glyphs. I had to paint each one with a tiny brush, getting into the cracks and crevices. There was a lot of painting and wiping, and then re-painting. My first one came out OK, but the color in the glyphs didn't pop, so on the others I painted a base coat of white into the glyphs and put the florescent green on top of it.
 Because of all the intricate carving, and the double painting of the glyphs, these tiles were a real pain in the ass to make. Buy they turned out nice. Not quite what I was originally picturing, but they convey the essence of a Cyclopean Ruin.

See also:
Cultists of R'lyeh pt.1- the Desolate Waste
Cultists of R'lyeh pt.2- the Pits of Despair
Cultists of R'lyeh pt.3- the Ravenous Cavern
Cultists of R'lyeh pt.4- the Cyclopean Ruins
Cultists of R'lyeh pt.5- the Sanguine Gorge
Cultists of R'lyeh pt.6- the Mountains of Madness
Cultists of R'lyeh pt.7- the Game Pieces, Portals, et Fini
Cultists of R'lyeh - After four years of wear and tear

Sunday, July 7, 2013

Cultists of R'lyeh pt.3- Ravenous Cavern

The second terrain tile I made for the Cultists of R'lyeh game board, was the Ravenous Cavern. Long before I started sculpting the tiles, I had the idea to use part of a plastic disposable cup for the armature of my cave style hex. That is one of the reasons that I needed an air dry clay, rather than something like Sculpey, which you bake in the oven. I cut a nine ounce plastic cup in half (well, a little less than half, actually) on an angle to give me the shape I wanted. Shorter in the rear and a little taller in the front. I added a little wad of aluminum foil near the base of the cup to help with the transition. Before setting them on the tile, I smeared a layer of cold porcelain on the tile where the pieces would sit. This was to help adhere them to the tile, to help keep them from sliding around while I worked, and to pre-texture the inside of the cave floor.
 I positioned the cave entrance somewhere sort of near the center of the tile, since that would be the focal point of the terrain. That didn't leave much room for blending it down into the ground. I decided to give the thing a sort of tail that wrapped around. It would imply that the cavern wound around as it descended. It also made the whole thing look kind of like a Dune-esque sand worm coming up out of the ground, and I decided I was OK with that. I think of it as a visual double entendre. Maybe it's a cave. Maybe it's a monster. Maybe it's both!
 After laying the clay down over the cup and foil armature, I worked on the surface texture. Like the Pit of Despair, I used a pointy tool to carve lines in the surface, running from the ground up the sides and sweeping from the tail to the mouth of the cave. Again, I left the little balls of clay the formed and let them add to the texture. Getting the clay wrapped around the front edge of the cup was the hardest part. It didn't want to stick to the plastic very well. I wrapped it under as best I could, and pulled down on the edge, like with the rim of the Pits, to give it a sharp stalactite sort of look. In an effort to hide some spots where the clay had ripped away from the plastic cup, I also added a few pieces of clay, and then rolled them down into points, making much larger stalactites, which sort of look like giant sand worm teeth.
 After the whole thing was dry, I still wasn't happy with the surface texture. It was too simple and plain. It didn't look natural enough. So I decided to try the stippling technique I had planned to use on the Desolate Waste. I rolled up a ball of clay and smashed it down onto the tile surface, and then ripped it up again sharply. The effect was not as good as I had hoped, but it was all I had. It seems that the temperature and "stickyness" of the clay has a lot to do with how successful this technique is at giving me the texture I was looking for. I dabbed the clay all over the surface of the tile and over the cave, blending the two together. When that was dry, I gave the tile a coat of flat black primer.
 The color scheme for the Ravenous Cavern was going to be orange. I used four different shades of orange acrylic paint, from golden brown to neon florescent orange. I followed the same sea sponge stippling technique I used for the Pits of Despair, and which I intended to use for all the tiles. I layered the colors on with the sponge, heavier at the edge of the tile, and more sparsely towards the center. Then I dry-brushed the cave with the florescent orange to make it pop in the UV lighting.
 After the paint was dry, I coated it in a spray matte sealer. Here are the four Cavern tiles I made, sitting all together. When I made the terrain tiles, I made each tile of each type all at once, and I painted each tile of each type at once too, that way I felt I could keep the look of the terrain type more consistent across all the pieces.
Stat tuned for more board pieces!

See also:
Cultists of R'lyeh pt.1- the Desolate Waste
Cultists of R'lyeh pt.2- the Pits of Despair
Cultists of R'lyeh pt.3- the Ravenous Cavern
Cultists of R'lyeh pt.4- the Cyclopean Ruins
Cultists of R'lyeh pt.5- the Sanguine Gorge
Cultists of R'lyeh pt.6- the Mountains of Madness
Cultists of R'lyeh pt.7- the Game Pieces, Portals, et Fini
Cultists of R'lyeh - After four years of wear and tear